Prettier nameplates. Go to Page Addon Info. Add Favorite. Compatibility: Rise of Azshara 8.A330 fsx freeware
Archived Files File Name. A Theradrim Guardian. So for example, mine fade by default- unless they are casting hostile or in combat or low health or mouseover. Hope that gives you the functions you need. Last edited by feraldrood : at AM.
Is there a way to make the nameplates behave like default nameplates when it comes to fading? So they stay faded by default and become solid when either I target a mob or a mob is in combat with me? So I can easily differenciate, while in a group of enemies, which ones are in combat with me and which aren't. There doesn;t seem to be an option to do so, only to either fade them all except for target or make them all solid permamently. I would love an option to make "in combat with me" nameplates stay solid no matter which nameplate I'm targetting, while everyone else stays faded.
I don't know if I explained that correctly. A Kobold Labourer. While the nameplates do look great, they are not noticeable enough for me. Is there any way to make the colours brighter or is this add-on simply not for me? A Cyclonian. Originally Posted by Koleckai. Receiving these errors in 7. I currently have an issue where the names of neutral mobs aren't showing, which is problematic for me when they're the quest mobs.
How can I make their names display? I always have enemy nameplates on and friendly nameplates off Specifically, Duskwatch Scions for the Freeing the Taken world quest.My Account.
Remember Me? Need an account? Register Now. Recent Blue Posts 13 hours ago. Recent Forum Posts PM. Thread: KUI Nameplates stacking. Right now they stack on each healthbar, that means if debuffs are casted on the targets, the debuffs overlap.
I saw on twitch that someone had it configured in a way, that the health bars stacked above the debuffs. That means that ne healthbar of a 2nd target was above the debuffs of the fist target. I hope you understand how i mean that. Does anyone know how I can make it work like that? Reply With Quote. Try going into the interface options, under names.
Bottom left, it should have a drop-down menu called Nameplay Motion Type. Try swapping it from to "Stacking Nameplates" instead of "Overlapping Nameplates" and see if that does what you want. Actually, the health plates stack. So without Dots or anything they won't overlap. However, as soon as I begin dotting multiple targets, the dots will overlap. I figured it out by myself, thanks anyway. Last edited by fndrx; at PM.
Originally Posted by fndrx. You need the addon advanced interface options. In that addon you will find a CV-browser.
There you can search for "nameplateOverlap"you will find "nameplateOverlapH" and "nameplateOverlapH". V and H stand for vertical and horizontal respectively. Since I wanted to increase the vertical distance between health bars, I just upped the value until the size of the dots fitted in. All times are GMT. The time now is PM. Social Media. Services My Account. Resources Terms of Service.My Interface: My ADDONS, WEAKAURAS, and NAMEPLATES! (Patch 8.3)
How can i make kui do the same? Reply With Quote. I think you best bet would be the target arrow feature. I cant seem to find an option to make the target bigger. Maybe you could work the fade feature to fade your not targeted enemys. You can adjust the opacity of non-targetted nameplates to be less visible. The other option is like what the poster above me stated.
Change the target arrow size also shown in the SS to be larger.
Originally Posted by Sliddqvist. Sorry, but I disagree.
When go to do look more like, you have to consider as decided the need to go want to look. If you merely decided as to think to half of that, you might as well go to a floor towards as the far. I can't believe you deny the use of further deciding to even want to do look more like, when the rest of us have decided to need a want. Go ahead, go want to do look more like further than a half.
Register Now. Recent Blue Posts 13 hours ago. Recent Forum Posts PM. Thread: KuiNameplates Threat System. KuiNameplates Threat System Set up KuiNameplates for a friend who needed some better nameplates as TidyPlates just seemed too intrusive and distracted him. While they look much cleaner, one concern though is that when not tanking there doesn't seem to be any threat system available.
Can this be changed so that they turn red when mobs are attacking him as a healer or dps? That or possibly another nameplate addon that's similar aesthetically and has the features? Even a profile to make Tidy Plates similar would be nice, but one of the biggest problems he had were not only them being bright and big but also the fact they filled his screen in tight spaces such as Kara.
That and when he's tanking he said he has a hard time figuring out which name plate is what. He doesn't really want ElvUI so that's not really an option for him. Reply With Quote. Not using Kui unfortunately but have you tried different themes for Tidyplates?
It comes with four preinstalled ones and there are more on curse. Originally Posted by turtlefreak. Last edited by Arbiter; at PM. I'm pretty sure it does recolor borders when you get aggro as DPS or healer by default, but you can also enable this option for hard-to-miss arrows: Edit: Or I guess force tank mode and switch green to red.Want to help translate?
I'm now using AddonsWoW 's localisation system. Blizzard has blocked addons from modifying friendly nameplates in instances as of 7. We can't do anything about this. When that option is NOT checked the defaultonly the nameplate of your current target will be shown while out of combat.Previsioni meteo pettinengo fra 4 giorni
This is due to a CVar Blizzard added in 7. They're probably disabled. Alternatively, if you're in a large raid or another situation where many nameplates are visible then, as of Legion, the maximum number of visible nameplates is limited to Addons can't change this.
This is vanilla nameplate behaviour inherited by KNP as of 2. KNP also now inherits the game's line-of-sight alpha modifier by default. That's the personal nameplate which was added to the game in Legion. Here's how to disable it. By default, it only shows while you're in combat, or when you otherwise receive damage or healing. If nameplates are being shown upon engaging a boss, this is done by boss mods like BigWigs or DBM so that they can show you extra information on them. If that doesn't fix it, make sure "always show nameplates" is checked see FAQ 1.
If it still happens, then another addon is doing it. Why don't unattackable enemy players e. The game doesn't render nameplates for unattackable enemy players. The in-world floating names aren't nameplates and can't be modified by add-ons except the font.
With that out of the way, the ability might not be included in the default filter. You can use KuiSpellListConfig to change which spells are shown. KuiNameplates Game Version: 8. Download Download for Classic Earlier Versions.
Share this:. Known issues and feature requests are tracked on GitHub. See the project file list for early versions and change logs. See also: FAQ 7. Comments Add a comment.GitHub is home to over 50 million developers working together to host and review code, manage projects, and build software together. Work fast with our official CLI. Learn more. If nothing happens, download GitHub Desktop and try again.
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Skip to content. Dismiss Join GitHub today GitHub is home to over 50 million developers working together to host and review code, manage projects, and build software together. Sign up. Go back. Launching Xcode If nothing happens, download Xcode and try again. Latest commit.If you bet under 4. With a card line of a whole number, if the total number of cards in the match is the same as the card line, your stake is returned. Card line of 5.
Your bet wins if there are more than 6 cards in the match. If there are 6 cards exactly, half your stake wins and the other half is returned. Otherwise your entire stake is lost. If you bet under, your stake is equally divided between under 5. Your bet wins if there are less than 6 cards in the match. If there are 6 cards exactly, half your stake is lost and the other half is returned.
Yellow card counts as 1, red card counts as 2. Second yellows are ignored for settlement purposes (e. Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play. Any card shown after the full time whistle has been blown will be disregarded. Cards shown to non-players (e. Asian Total CornersPredict the total number of corners in a match.
The corner line will be either a quarter-corner, half-corner or whole-corner with bet settlement as follows:Corner line of 8. If you bet under 8. With a corner line of a whole number, if the total number of corners is the same as the corner line, your stake is returned. Corner line of 8, 8.Ewon cosy 131
Your bet wins if there are more than 8 corners in the match. If there are 8 corners exactly, half your stake is lost and the other half is returned. If you bet under, your stake is equally divided between under 8 corners and under 8. Your bet wins if there are less than 8 corners in the match.
If there are 8 corners exactly, half your stake wins and the other half is returned.Lausd clever login
Asian Corners In-PlaySettled as pre game Asian corners, in the event of an abandonment before 90 minutes have been played, then all bets will be void unless settlement is already determined1st Half Asian Corners In-PlaySettled as pre-game Asian corners except result is settled on total at half-time, in the event of an abandonment before half time then all bets will be void unless settlement is already determined. In the event of a game being abandoned before 90 minutes have been played all bets are void unless settlement of bets is already determined.
Please refer to the following examples regarding settlement of bets:Extra-Time Goals In-PlayOnly goals in extra time count. In the event of a match being abandoned before extra-time has finished then all bets will be void unless settlement of bets is already determined. If there are two goals exactly then the stake is returned. Bets lose if there are three or more goals scored in the match.
If there are two goals exactly the stake is returned. Bets lose if there is 0 or 1 goal scored in the match. If there are two goals exactly half the stake will win and half will be returned. If there are two goals exactly half the stake will be returned and half will be lost.
Bets lose if there are 0, 1 or 2 goals scored in the match.
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